Why Games Matter

Why Games Matter

Mayer, B., & Harris, C. (2010). Libraries got game: Aligned learning through modern board games. Chicago: American Library Association. In Chapter 2: Why Games Matter of Mayer & Harris’s (2010) book Libraries Got Game, the authors make the case for the…

The Impact of Video Game Based Design Projects in Engineering Design Courses

The Impact of Video Game Based Design Projects in Engineering Design Courses

Ranalli, J., & Ritzko, J. (2013). Assessing the impact of video game based design projects in a first year engineering design course. Frontiers in Education Conference, 2013 IEEE, (0756992), 530–534. http://doi.org/10.1109/FIE.2013.6684880 In Assessing the Impact of Video Game Based Design Projects…

The Effectiveness of Robotics to Foster Collaboration Among Children with Autism

Wainer, J., Ferrari, E., Dautenhahn, K., & Robins, B. (2010). The effectiveness of using a robotics class to foster collaboration among groups of children with autism in an exploratory study. Personal and Ubiquitous Computing, 14(5), 445–455. http://doi.org/10.1007/s00779-009-0266-z In this 2010…

Collaborative Learning in an Educational Robotics Environment

Denis, B., & Hubert, S. (2001). Collaborative learning in an educational robotics environment. Computers in Human Behavior, 17(5-6), 465–480. http://doi.org/10.1016/S0747-5632(01)00018-8 In this paper, Denis and Hubert explore the idea of collaboration in the context of small group robotics tasks. The bulk…